Age Of Empires Recorded Games

The professional gaming leagues held between different clans have their games recorded. These files are with extensions .mgx in the Age of Empires II The Conquerors version and are saved in SaveGame folder of Age of Empires. These are also reffered as Replays of the games.
Why to see Recorded Games:
The best way of knowing and understanding Age of Empires strategies is by seeing how experts play. You can see the games played by experts and get some help for yourself on how to play age of empires and what are the critical strategies they use.
How to see Recorded Games:
You can download them from the given download links. Once you finish downloads, just extract the .zip or .rar files and place the files in SaveGame folder of your age of empires installation. You can now open the Age of Empires game application. Go to the single player mode and go to saved and recorded games. You can see the file names here. Just open them. You can see the games in fast mode also. The controls are given in the bottom of the screen while playing the game.The files you get from the package are .mgx files. You should put these .mgx files in the SaveGame directory.
Where to get Recorded Games:
There are many websites which have a good collection of recorded games of Age of Empires. These are some directories where some Age of Empires Recorded Games Downloads are given,
Download Links:
RTS Clan Leagues
esnips directory1
esnips directory2
Legion Cup Aoc
Legion Clan
IndusClan
The first link given contains a good number of latest recorded games to download with all the information about the game like map Arabia, Islands, Ghost Lake, Baltic, Black Forest etc... the duration of the game and the Clan Tags. These are league matches held between two Clans.
How to Record Games:
You can record your games played in the LAN or Internet. To do this the server who has started the game either in LAN or Internet must put the option record game. Then all the clients will get the recorded game in their SaveGame folder of AOE installation folder. You can record your own video of AOC 1 on 7 and put the recorded game in some file hosting websites and post the link on some website or blog. Your Age of Empires Conquerors recorded games will be saved in the same folder SaveGame in the AOC installation folders.If you want to give any Recorded Games links, you can post the Direct Download links here as a comment to this blog post.

Age Of Empires III : Cheat Codes

Cheat codes
Hit the ENTER key and key in the code
X marks the spot No fog of war
Medium Rare Please Gives 10,000 food
Give me liberty or give me coin Gives 10,000 coin
Nova & Orion Gives 10,000 XP
A recent study indicated that 100% of herdables are obese Fattens all animals on map
Speed always wins Turns on 100x gather/build rates
Sooo Good Turn on “Musketeer’ed!” when you get killed by Musketeers
Ya gotta make do with what ya got Spawns the Mediocre Bombard at your Home City gather point

Gives 10,000 wood
tuck tuck tuck Gives you a big red monster truck that can run over anything.
this is too hard Win in singleplayer

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Age Of Empire Download

Publisher: Microsoft Game Studios
Developer: Ensemble Studios
Genre: Historic Real-Time Strategy
Release Date: Oct 26, 1997
ESRB Descriptors: Animated Violence, Animated Blood
Number of Players: 1-8

When you first play Age of Empires, a warm feeling develops in your gut. Warcraft meets Civilization! Real-time empire-building! And does it ever look sharp and feel right.
But an uneasy feeling builds as you get deeper into it, a sense that all is not quite right. This is not quite the game you hoped for. Even worse, it has some definite problems. The pitfall when you review a game as anticipated and debated as this one is to make sure you criticize it for what it is, not for what you wish it was. I wish that Age of Empires was what it claimed to be - Civilization with a Warcraft twist. Instead, it is Warcraft with a hint of Civilization. That's all well and good, but it places it firmly in the action-oriented real-time combat camp, rather than in the high-minded empire-building of Civilization. The result is Warcraft in togas, with slightly more depth but a familiar feel.

Age of Empires places you on a map in an unexplored world, provides a few starting units, and lets you begin building an empire. Each game unfolds the same way. You begin with a town center and some villagers. The villagers are the basic laborers, and the town center enables you to build more of them and expand your settlement. The villagers are central to AOE: they gather resources, build structures, and repair units and buildings. Resources come in four forms: wood, food, stone, and gold. A certain amount of each is consumed to build various units and buildings, research new technology, and advance a civ to the next age.

There is no complex resource management or intricate economic model at work here. What you have is the same old real-time resource-gathering in period garb, with four resources instead of one or two. As your civ advances, you develop greater needs for these resources, but the way in which they are gathered and used becomes only marginally more complex (certain research can cause faster harvesting or more production). It appears on the surface to be a complex evocation of the way early civs gathered and used materials, but beneath the hood is the same old "mine tiberium, buy more stuff than the other guys" model. It is the first hint that AOE is a simple combat game rather than a glorious empire-builder.

There's no denying the thrill the first time a villager chucks a spear at an antelope and spends several minutes hacking meat from its flank with a stone tool. This is the level of detail that brings an empire-building game to life. If only those villagers would grow and develop over the course of the game, it would make it so much more interesting. If only they would trade in their loincloths for some britches and maybe some orange camouflage, and switch from spears to arrows and rifles. Yes, that's another game, but it could easily have been done in AOE, and why it wasn't is a mystery.

The overall impression of AOE dips further with the prickly issue of unit control and AI. As you expand your city with new and improved buildings, you develop the ability to produce new and better military units. These fall into several categories: Infantry (Clubman, Axeman, Short Swordsman, Broad Swordsman, Long Swordsman, Legion, Hoplite, Phalanx, and Centurion), Archers (Bowman, Improved Bowman, Composite Bowman, Chariot Archer, Elephant Archer, Horse Archer, and Heavy Horse Archer), Cavalry (Scout, Chariot, Cavalry, Heavy Cavalry, Cataphract, and War Elephant), and Siege Weapons (Stone Thrower, Catapult, Heavy Catapult, Ballista, and Helepolis). With the completion of a temple, a priest becomes available that can heal friendly units and convert enemy units. Naval units come in the form of fishing, trade, transport, and war.

The problem is that while enemy AI is savvy and aggressive (it can afford to be since it appears to cheat with resources), your units are bone-stupid. Path-finding is appallingly botched, with units easily getting lost or stuck. There is a waypoint system, but that hardly makes up for the fact that your units have trouble moving from point A to point B if you don't utilize it. Military units will stand idly by while someone a millimeter away is hacked to pieces. They respond not at all to enemy incursion in a village and wander aimlessly in the midst of battle. Was this deliberate so that the gamer needed to spend more time in unit management? If so, it was a poor idea, since there is simply too much going on midgame to worry about whether your military is allowing itself to be butchered in one corner of the map while you are aggressively tending to a battle in another portion. There is no excusing this flaw, and it seriously diminishes AOE's enjoyability. Finally, there is the fifty unit limit that is irritating many players, but in light of the game's already troublesome play balance, it was a solid decision to force users to build units more selectively.

AOE obviously is sticking close to an early-empire motif, and there's nothing at all wrong with that. Stone, Tool, Bronze, and Iron are the four ages, and with each come new structures and military units. You don't earn these advanced ages - you buy them with resources. Advancement is a simple matter of hoarding and spending food and gold. The overall welfare of your state is irrelevant as long as it survives: happiness is not measured, trade is barely modeled, and the state exists merely to produce a military machine to crush everyone else on the map. Naval power has a woefully unbalancing effect upon gameplay, with a strong navy able to shred the competition at the expense of reality.

Micromanagement is the name of the game in AOE. There is no unit queue, and to build five villagers, you need to build one, wait, build another, and so on. With units acting so stupidly, you should be able to set their level of aggression and the manner in which they attack (a la Dark Reign), but that is also not an option. Diplomacy is relegated to tribute and nothing more, and alliances are hard to form. You can be allied, neutral, or at war with other civs, but if the radio button is still set to "allied" when an opponent starts firing on your units, your units will not fire back, defend themselves, or even flee. They will just be destroyed. Cues as to exactly what's happening on the map are obscure; the duty has been relegated to unrelated sound effects. Does that bugle call mean my building is finished being built, or my units are under attack? How about some help, people? Victory conditions can also be irritating. There are several campaigns that require that specific goals be met, and these quickly grow tiresome. Thankfully, there is an excellent custom generator that lets you set map size, starting tech, resources, and other features. This is the saving grace of AOE, and what kept me coming back again and again. The main reason is that it let me change some of the insane default victory requirements, such as when the victor is the first to build a "wonder" (through another massive consumption of resources) that stands for 2000 years. These 2000 years can pass in about twenty minutes of game time. That means that as soon as an opponent builds a wonder, you create a whacking huge navy to go over and blow it up. Not a very subtle way to maintain an empire. In fact, there is no strategic nuance: It is merely a brawny muscle contest. For all its historical trappings and pretensions to recreate the early progress of civilization, in the final analysis it does not even have the depth of a pure combat game like Dark Reign or Total Annihilation.

If all these judgments seem harsh, it is only because Age of Empires looked, and pretends, to be so very much more. It still has tons of potential and a fundamental gameplay that remains entertaining enough to overcome the flaws and merit a fair rating. The system can go very far with some fine-tuning, but as it stands it seems downright schizo. Is it a simplified Civilization or a modestly beefed up Warcraft? It's almost as if the designers started out to create one game and ended up with another. With such beautiful production and the fundamentals of a vastly entertaining game, it's sad that it fell short of the mark. The disappointment is not merely with what AOE is, but with what it failed to be.

By T. Liam McDonald, GameSpot

Minimum System Requirements
System: Pentium-90 or equivalent
RAM: 16 MB
Video Memory: 1 MB
Hard Drive Space: 130 MB

Screen Shots

Download

Age of Empires Strategy:The Scout Rush


Scout Rush strategy increasingly gained importance after the advent of Age of Empires 1.0e.Scout rush is mainly done in Age of Empires multiplayer 1v1 games.But in my opinion it can be done in any type of game,be it 2v2,3v3 or 4v4.In this post an in depth analysis of the scout rush is provided.

Civilizations favorable for Scout Rush
The most favorable civilization is the mongols.This is because you can do a faster scout rush with mongols as compared to any other civ.Huns is another good option.Other cavalry civs including persians,saracens etc. are also preferred.

How to do it?
Step:1 Making the economy
I have seen people doing a 25 pop scout rush with 4 farms,although very stable,this is very slow as the time taken to attack is around 13 mins.This gives the opponent the time to defend himself with spears.That is why a 22 pop advance with 2 farms and then a scout rush is preferred.
Follow a 22 pop flush strategy initially but try to get at least 2 deer for extra food.As soon as feudal age research is completed,build a stable and start making scouts.Then make farms with the new vils because you need more food.6-7 scouts are enough for initial rush.

Step:2 The Raiding
Scout raiding is most effective on those vils who are away from the town centre.Scouts are vulnerable to arrows so care needs to be taken so that they dont get too close to the town center.The advantage of scouts is,that they are quick and are very effective in hit and run.

Tackling spears:-If you have 6-7 scouts then you can easily tackle upto 2 spears.The best micro will be to move the scout away from the spear he is hitting and attacking him with other scouts.This way none of them dies.
Another way is to surround him and attack.This exploits the weak AI of the Age of Empires script.The spear is confused as to whom to attack and is half dead by the time it decides on one of your scouts.This method can only be used if he has one spear.
Another good trick is to look at villagers' hit points, if you have already hit one villager but spears chase you off, lure that spearman in some other direction with a scout while the others hit that villager. You might take a couple of hits but it's worth it to kill that vil. If you are attacking vils and you see spearmen coming, check the hit points on the vil, if it's close to death don't run until you kill it.

Dealing with different situations

Scenario 1:If the opponent sees you building a stable,then he knows that you will be going for a scout rush.So he will go for 5-6 spears.In this case I still prefer a scout rush but with 4-5 skirms. This will take care of his spears and then he gets very vulnerable as he does not have any more army.

Scenario 2:If the opponent is very aggressive and does a forward attack.In this case just defend yourself with a wall and tower and attack his base with 4-5 scouts.As he is doing a forward attack he wont have any enemy at base and you can easily raid.

The main point in scout rush is the micro.They are very vulnerable to spears and will die away cheaply if proper care is not taken.

AOE strategy- Fast Castle Age Advancement

This is one of the most popular strategy used these days in Age of Empires and is based upon the Knight Rush.

1.Civs favorable for fast castle strategy:-The cavalry civilizations are favorable with huns being hot fav.Particularly those civs which have an advantage of research are better.Examples are franks;their knights are 20% stronger and they have free farm research.Huns save wood as they dont make houses,vikings have free wheelbarrow ,so faster vils,persians have faster work rate etc.

2.Timing:-The ideal castle age timing is around 16 mins.I have seen ppl doing castle age as early as 13 mins but its not of any use.


3.The Fast Castle Strategy:-

HCCCCbuild 2 houses(1 house with 1 vil and the other with 2 vils)

Scout:-Explore with scout in circles.As soon as you find 4 sheep,bring 1 to TC for eating,keep others for exploring.

>>Keep clicking vils unless you have 6 on sheep and 3 on wood.

Click Loom:-While loom is being done build a lumber camp with the 3 vils on wood.

10th vil on boar,build a house near boar and then lure it.Make sure that the 6 vils having sheep finish it before they hunt the boar.

Click vils on bush and build a mill near it.

16th vil:-Goes to lure the second boar and builds a house.

17th vil goes for wood

vils upto 20 go for sheep

21st,22nd,23rd are farmers.

24th and 25th go to mine gold.

Click Feud:-While going feud you can either go for hunting with 4 vils or go for farming according to your civ.Make sure you have 300 wood as soon as you reach feud.

Feudal Age:-Once in feudal age click 5 vils on gold.

With 2 vils build a smithy and a market.
As soon as you have 30/30 you will be in a position to click castle.

While advancing do the lumber camp research and build one barrack and 2 stables.

Take care that you have enough food and gold so that you can take out atleast 4 knights(2 from each stable).

Castle age:-Once in castle click on 4 knights and build a TC near your main gold mine or your lumber camp.

Knights:-They are very costly,so take care with their attack,use them to raid the enemy's base,dont go near to his TC and keep
away from spearmans.

4.Precautions to be taken:-As your are going fast castle you are vulnerable to flush(Feudal Rush) and trush(Tower rush).Use the house bug to detect them and build walls wherever necessary.

5.Effective use:-Dont let your knights idle around.If you are successful in confining your opponent near his TC,then make siege and destroy his TC with onager or ram.

6.Aztecs and Mayans:-These 2 civs dont have knights.Explore the option of Eagle warrior.They are much cheaper so can be made more in number.Although they are weaker than knights they are very effective in raiding.For these two civs lay more emphasis on gold than food.And the important research is the first smithy research.For more info read The Eagle Warrior.

Age of Empire Strategy- Tower rush or Trush

Strategy making is considered to be the most important part of Age of Empires.Read this strategy only when you have mastered the timing,the counters and other points mentioned in the previous post.There are as such many strategies that can be used in Age of Empires but I prefer to discuss the most important ones.1.Trush or Tower Rush:- I use this strategy quite a lot and feel its the most important strategy for 1 vs.1.This strategy involves constructing towers in strategic positions in the enemies base.These strategic positions maybe a gold mine,stone mine or even near a lumber camp.If we do a micro on the tower rush strategy then we see that its the most balanced strategy.Balance is in reference with its ability to shift to another strategy if the tower rush fails.The micro is as follows3 vils -->build house:- During this time make scout do his rounds and find sheep.Make 3 vils and keep them on sheep.As soon as 1 house is built keep 1 vil to build 2 more houses,rest 2 vils go for sheep.Click loom:- During this time build mill with d vill u made d houses with.Also see to it that d scout is doing his work.If you find more sheep bring them near to the town centre and things like that.Ensure that there are 6 vils on sheep Otherwise your sheep will b wasted.Click 2 vils for bushClick 1 vil to lure boar:- When boar comes near to town centre then remove 6 vils that were on sheep and keep on boar.Click 2 vils and keep on sheep and after that all vils to wood unless pop reaches 20:-Till this time as the first boar is finished lure 1 more boar wid 1 vil who is on boar.Build 1 more house and lumber camp near a forest. After 20 click 5 vils n keep on stone:-Build a mining camp near d stone mine.Try to bring 1 more vil frm wood to stone so that d total vils mining stone is 6.During this time find the enemy with the scout.Click feudal age research:-During advancement take the vils on the boar for attack and build barracks and a house.Feudal age:-As soon as you reach feudal age start building towers at a strategic position like near a stone or a gold mine.Even a guard tower near his lumber camp would be a good idea.Also click 4-5 vils from town center and set gather point at wood.The advantage of such an attack is that as you are collecting so much stone so even if the opponent is using the flush strategy then you can defend by building towers in your base.If he is following a fast castle strategy then this strategy is very effective in raiding.After making towers,build archery range and fill the towers with archers.Try to build a network of towers so that he cant destroy any tower with vils(One tower protecting another) and then gradually try to get near his town center.Give sometime for economy and click castle age quickly.During advancement build stable,do the fletching research and make more archers.Castle Age:-If you have effectively collected stone then you can build two castles;one in his base(very near enemies town center) and one in your base just in case he raids you.At this time,he will also try to build a castle in his base for defense.You can disturb him by raiding with knights.The key now to win the game is going imperial age fast(around 30 mins is ideal).If you are in imperial age before he is, then make trebeuchets which will ruin his kingdom and consequently make him resign.The advantage of this tower strategy is maximum for koreans civilization because of their free tower upgrades.Turks BBCs can be used as a counter to the tower strategy during imperial age(against trebeuchets because of 12+2 range).Huns civilization trebeuchets are more effective because they are more accurate even without ballistics research.Position of your castle in the enemy territory is very important.Murder holes is an important research when in imperial age.Variations of the tower strategy exist.But the main point in this strategy is to reach fast feudal age(around 10-11 mins).Try this strategy and post your comments if you play with any variation.


Age of Empires is one of the most amazing and legendary civilisation style games that ever existed.Now in this third part, you're taken into the New World. Players are able to develop European nations from the Age of Discovery through to the Industrial Age. There are eight playable nations that battle across a wide variety of lands - from the early beginning of the swamps of Florida to the Rocky Mountains. You can recruit Native American tribes along the way and with them, try to seize control of trade routes while being supported by your Empire back in Europe.There's no doubt that visually, the game looks superb with some of the best graphics ever seen in the Age of Empires series. However, the developers seem to have concentrated on graphics more than the realism aspect. An exception to this is the fact that you are supported by your home European nation in your quest to plunder the New World which is something unseen in previous versions.However, it is attention to detail and unfaithfulness to the realities of history that really let the game down. American Indians are portrayed as mercenaries rather than spiritual tribes and gold mines suddenly appear hundreds of years before they ever did!Age of Empires 3 looks great and has the potential to be a great game but the developers probably need to pay more attention to historical facts than the graphics themselves.Languages:English Limitations:Two missionsMultiplayer disabledOS requirements for Age of Empires III:OS: WinXPMinimum requirements:Processor: 1.4 GHz Memory: 256 MB Video: Video card T&L with 64 MB DirectX 9.0c Disk space: 370 MB Pros Superb graphics Some realistic elements and gameplay Cons Historical facts and scenarios wrong in parts

Age Of Empires III

Age of Empires is one of the most amazing and legendary civilisation style games that ever existed.Now in this third part, you're taken into the New World. Players are able to develop European nations from the Age of Discovery through to the Industrial Age. There are eight playable nations that battle across a wide variety of lands - from the early beginning of the swamps of Florida to the Rocky Mountains. You can recruit Native American tribes along the way and with them, try to seize control of trade routes while being supported by your Empire back in Europe.There's no doubt that visually, the game looks superb with some of the best graphics ever seen in the Age of Empires series. However, the developers seem to have concentrated on graphics more than the realism aspect. An exception to this is the fact that you are supported by your home European nation in your quest to plunder the New World which is something unseen in previous versions.However, it is attention to detail and unfaithfulness to the realities of history that really let the game down. American Indians are portrayed as mercenaries rather than spiritual tribes and gold mines suddenly appear hundreds of years before they ever did!Age of Empires 3 looks great and has the potential to be a great game but the developers probably need to pay more attention to historical facts than the graphics themselves.Languages:English Limitations:Two missionsMultiplayer disabledOS requirements for Age of Empires III:OS: WinXPMinimum requirements:Processor: 1.4 GHz Memory: 256 MB Video: Video card T&L with 64 MB DirectX 9.0c Disk space: 370 MB Pros Superb graphics Some realistic elements and gameplay Cons Historical facts and scenarios wrong in parts

The newer version of Age of Empires i.e. 1.0e proved to be the most beneficial for the Mongols.The Scout Cavalry now has 2 additional hit points in the feudal age which makes it the deadliest unit for raiding.The Mongols are basically a cavalry civilization with mangudai and hussars being the most preferred.Lets scrutinize them in detail.Civilization Bonuses• Cavalry archers fire 20% faster.• Light cavalry,Hussars +30% hit points.• Hunters work 50% faster.Cavalry archers fire 20% fasterThis advantage can be exploited only after castle age.Cavalry archers instead of Knights can be used for raiding.For effective raiding 3 archery ranges are required.Collect atleast 10 cavalry archers before you go for a raid.But unlike Huns they are not cheaper and require a lot of gold and wood.So collect resources appropriately.Light cavalry,Hussars +30% hit pointsPerhaps one of the best advantages of Mongols especially in team games.Hussars instead of paladins can be used for raiding continuously.First,they are the cheapest unit one can get in the imperial ageand second they have greater resistance to arrows because of increased hit points.But, they are as vulnerable as ever to helbs,so use them carefully.Hunters work 50% fasterThis bonus is exploited in the feudal age and a strategy known as AK-47 Mongol Rush is entirely based upon this bonus.Due to faster archers, one can have 3-4 deer quickly and make 5-6 scouts in the feudal age faster than any other civilization in Age of Empires.Due to the speed of the attack this strategy is often referred to as AK-47 Mongol Rush.Team Bonus:Scout Cavalry,Light Cavalry and Hussars have +2 line of sightThis advantage empowers you to quickly explore your enemy territory.In a team game generally the Mongols are the first to explore the whole of the enemy territory.This helps in a team game when you want to point who is where so that the team strategy can be modified accordingly.Unique technology:Drill(Siege Units move 50% faster)This advantage enables Mongols to use Rams extensively even in 4v4 games.Of course this technology can only be done in imperial age.This is the reason gamers prefer to use rams instead of trebeuchets in mongols.This research provides a quicker and more economical way of destroying buildings.Unique Unit:Mangudai(Cavalry Archer)Mangudais possess a bonus attack over siege units.The Ram + Mangudai make a deadly combo.They are also good at raiding.The important researches for Mangudai are the range and armor researches from the smithy and the parthian tactics research from the archery range.Their counters include helbs,archers,skirmishers and paladins.Playing with MongolsAs I said before AK-47 Mongol rush strategy can be highly effective in feudal age.In fact this strategy sometimes even faster than the Huns flush.Use the scouts to raid the lumberjackers.Dont go near the town center as they are vulnerable to arrows.The main drawback of this strategy is that it does not allow for any delay.Delaying means the opponent gets time to make spearman which is a very good counter for scout rush.Once in castle age use the bonus of faster firing cavalry archers and make a combination of cavalry archers and knights for raiding.In imperial age use mangudai +ram combo for army to army fight.For raiding use hussars instead of cavaliers.Any suggestions are most invited.

Age Of Empire Cheats

Well for every game we always have some cheat codes in order to crack the game. Similarly we have many cheat codes that can be used while playing in the game of age of empire. the following important are some of the cheat codes that can be used while playing a single or a multi player game. For entering any cheat code first press enter then type the cheat code and then again press enter.The codes are:-
ROCK ON 1000 Stone
LUMBERJACK 1000 Wood
ROBIN HOOD 1000 Gold
CHEESE STEAK JIMMY'S 1000 Food
MARCO Reveal Map
POLO Remove Shadow
AEGIS Fast Build
NATURAL WONDERS Control Nature
RESIGN You Lose
WIMPYWIMPYWIMPY Destroy Yourself
I LOVE THE MONKEY HEAD Gives VDML
HOW DO YOU TURN THIS ON Gives a Cobra car
TORPEDO# Kill Opponent #
TO SMITHEREENS Gives a Saboteur
BLACK DEATH Destroy All Enemies
I R WINNER You Win

One can use these cheats while playing in a single player game or in a Multi player game.

Indian Premier League

If you are a football fan, you would never want to miss the English Premier League matches. The English Premier League is the biggest Inter-Club Football Championships in Great Britain and of course it is popular all over the world. If you are a fan of Cricket, you will find a similar enthusiasm in the Indian Premier League. The Indian Premier League is a similar league between cricket clubs in India like the Mumbai Indians, the Royal Challengers and so on. If you are an Indian cricket Fan, you might already know this and you are probably waiting for the first match to come but for those who don’t, the IPL is starting today and if you don’t want to miss the match, I reckon you switch on your TV set right now. But before you go watch this exciting league, you better have a look at these details of the league matches.

For this season, There are eight teams mainly based on eight Indian cities. They play each other in home-and-away-basis. Each teams plays other team twice and finally four teams will get selected for the semifinal and the winners will be playing in the finals of IPL. IPL is starting today and will end on 1st of June. There are many international stars involved in it and for the fans of cricket it is going to be great fun.

These eight teams are Clubs from Kolkata, Mumbai, Mohali, Jaipur, Delhi, Hyderabad, Chennai and Bangalore. Players were bid in order to form the squads for each team. Those players whose values exceeded more that 1Million dollars are termed to be as Iconic players. Each team has one iconic player. The most costliest bid team is Mumbai Indians. Their cost is US$111.9 million whereas the second is Bangalore Royal Challengers having a cost of US$111.6 million.

Well, if you are going to watch the whole league, you should keep yourself in touch with the latest scoreboards and schedules. But will you wait for your “full of advertisement TV channel” to show you the scoreboards or the fixer. I don’t think that’s a good idea. Because, if its me, I would just go to a website of the Indian Premier League and watch the scores and schedules there. And if you need a little help on it, here it is the non -official website of the IPL-Indian Premier League. There, you can find latest scores of IPL, standings, squads, team profile and other updates related to IPL. Above all, It tells about other scores of matches that are going on. I hope it helps you guys with your cricket enthusiasm and make you keep in touch with the latest scoreboards. Anyway, enough talking. I got to go and watch the matches. So, bye for now. You too watch the matches in Channel ten (Australian) and enjoy the matches.

IPL T20: Delhi Daredevils won against Hyderabad Deccan Chargers

IPL T20: Delhi Daredevils won against Hyderabad Deccan Chargers

Yesterday very interesting match Delhi Daredevils Vs Hyderabad Deccan Chargers has played Rajiv Gandhi International stadium, Hyderabad. Delhi Daredevils captain Sehwag has played very good game he has given to important role in match won he made not out 94 runs faced 41 balls he hits 6 sixes and 10 boundaries and one more person is also done a good job Shikar Dhawan he played not out 25 runs. Yesterday Hyderabad Deccan Chargers has lost match 9 wickets. Hyderabad Deccan Chargers captain V S Laxman has won the toss and decided to take bat; Deccan Chargers has made 142 runs lost 8 wickets. But Delhi Daredevils side they have only lost Gautam Gambhir wicket he Gambhir has made 12 runs in 9 balls. He lost wicket catch out by Adam Gilchrist in R.P Singh’s ball. This T20 series Delhi Daredevils has continues second victory. Before this match Delhi

Do you Believe in Magic?

It is no surprise that Ben Stein, a former speech writer for Richard Nixon, is willing to make patently false statements in order to attempt to win an argument. Stein was able to state, with a straight face, that the famous "Deep Throat" who gave inside information that led to the revelations of the gross misconduct of the Nixon Administration, was in fact a "fabrication of Bob Woodward". Of course Ben Stein has only one expression, so his ability to lie easily should come as no surprise. The Nixon insider whose conscience led him to choose his country over his political loyalties was later revealed to be a very real person, much to Stein's embarrassment.

Ben Stein continued, unabashed, following the motto of Lucy Van Pelt whom he resembles in more than one way..."If you can't be right...Be Wrong at the top of your Voice!"

With that in mind, Stein has decided to shill for Creationism and the Intelligent Design advocates, and he has done very well financially as a result. Does he believe that stuff? I doubt it very much...It's just another good gig for Stein in his role as a lobbyist for the Right Wing Christian movement, an oddity in and of itself since Ben Stein is a Jew.

Stein is an accomplished writer of propaganda and is very good at making things seem like something other than they are by presenting opinion and hyperbole as fact. After seeing the financial success of Michael Moore's movies, he came up with the idea of making a "documentary" attacking Darwinism, which he calls a brilliant theory with huge flaws. Just so you know, Darwinism is not a theory, it is a label given to people who understand the scientific framework of Darwin's theory, "On the Origin of Species" by those who do not understand a damned thing.

Stein equates Darwinism with eugenics and Nazism in a tortured ruse of blather: "Darwinism was very popular with Hitler's Nazi party, who explicitly said life is about the survival of the fittest. [That] led to horrible consequences." (Newsweek interview April 14, 2008)

Hitler also claimed to be a devout Christian and follower of Jesus Christ. Stein censored that information from his movie, which although he claims it is a "documentary" is nothing of the sort. It is simply another propaganda piece that censors factual information and presents wishful thinking and exaggerated claims in its place. By Stein's reasoning, Christianity would be evil.

Ben Stein's movie, "Expelled: No Intelligence Allowed" will be released on April 18, 2008. Several of the people interviewed have already come forward and claimed to have been misquoted, after seeing screenings of the movie. Several scientists who are attacked in Stein's movie have been forcibly ejected from screenings even though they had tickets.

The premise of the movie is that the Scientific and academic communities refuse to allow creationists and ID'ers to be heard because they want to suppress a valid scientific theory. This has been debunked by every single court case and every single peer review panel that has ever considered either one. Academians who present any of the forms of creationism as science are not dismissed because of their religious beliefs...They are dismissed because they are simply lousy scientists and cannot reason fact from fiction nor evidence from belief.

The absurdity that Ben Stein is trying to make a case for is no more valid than trying to make people believe that Presbyterianism, for instance, is a science just like Mathematics. Science and Belief are simply two different things. "Science" is how we know that magic is an illusion...an obvious conclusion unreachable through any system of "Belief".

All Magicians know that there is no such thing as "Magic"...Stein wants to present magic as a valid science and is willing to lie in order to create this illusion. Just remember...Magicians don't really saw people in half. If you fall for the illusion and the "Belief" that it can be done, somebody will get hurt.

Peace,

Steve

Age of Empire Stages

As you already know that age of empire is a strategy games where one needs to advance to different stages. There are four stages in Age Of Empire . They are given below:-

Dark Age:-
This is the starting age of the game. In this age the only army unit available is Militia which is a very weak unit. It is almost equal to a villager. So one should not waste much time much time in dark age. One should collect 500 food and make two buildings and advance to the next age.

Feudal Age:-
This is the more advance age where one can make archers , skirmishers , pikemans etc. These units are sometimes very useful and are stringer than the units of dark age. Here also one should advance to the next stage as quickly as possible. One needs 800 food and 200 gold to go into the next stage.

Castle Age:-

This is a more advanced stage where one can build castle , university, town centers, siege weapons, Monastery etc. Here the army units are very strong. Here according to m the strongest unit is Knight which can be made from a stable. One can research from blacksmith for increasing attacks of different army units.


Imperial Age:-
This is the most powerful stag of the game. The units are mush stronger than the units of castle age. The unit added in the game is Trebuget which one can make from a castle. It is a unit used to raise the buildings of opposition. It can raise castles very easily.

Hence one should advance to different stages in order to form much stronger units.

Age of Empire


AGE OF EMPIRES


Age of Empire-Game of Game

Age of empire is the famous strategy game. He can create kingdom and want to fight with the other units. Age of empires supports multiplayer facility. Most of the aoe users play the game using the hamachi software. First of all let we discuss about the hamachi software. This software works as the LAN connection between the network users. By using hamachi we can play many games like football, Nfs, counter strike, etc.There are different versions of aoe are available. But the famous version is Age of Empire 2.Then its expansion pack is age of empire conquers. In latest Microsoft releases Age of empire 3.But we need graphics card to play age of empire 3.so many peoples uses age of empire 2 only.Ok let we go inside the game. There are different types of civilization are available in this game. This game supports multiplayer facility too. At a time nearly 7 players can play the match. Each civilization has the special types of heroes and they can be created from the castles and they can also be power up by using the Elite hero man ship. There can be different types of age levels are available in this game. I describe the game in age level manner.


Age of Empire

Age of Empires is a series of video games developed by Ensemble Studios and published by Microsoft Games. Seven games have been released from the series, as well as three spin-offs. It is a strategy game which can be played either against computer or against human beings. While playing against computer one can select any map, largest population, game style etc. The aim is to destroy the enemy's land. For destroying enemy one can create different army units. One has to keep on upgrading these army men to the next stronger ones. For that one needs to go to the next stages .There are four stages in this game. Initially we are in dark Age.We have to Feudal age , then Castle and thereafter Imperial age. The army units keeps getting stronger in each subsequent ages. So finally we had the aim of destroying other's land. The one who finishes the other's army and villagers wins the game.