Age of Empires is one of the most amazing and legendary civilisation style games that ever existed.Now in this third part, you're taken into the New World. Players are able to develop European nations from the Age of Discovery through to the Industrial Age. There are eight playable nations that battle across a wide variety of lands - from the early beginning of the swamps of Florida to the Rocky Mountains. You can recruit Native American tribes along the way and with them, try to seize control of trade routes while being supported by your Empire back in Europe.There's no doubt that visually, the game looks superb with some of the best graphics ever seen in the Age of Empires series. However, the developers seem to have concentrated on graphics more than the realism aspect. An exception to this is the fact that you are supported by your home European nation in your quest to plunder the New World which is something unseen in previous versions.However, it is attention to detail and unfaithfulness to the realities of history that really let the game down. American Indians are portrayed as mercenaries rather than spiritual tribes and gold mines suddenly appear hundreds of years before they ever did!Age of Empires 3 looks great and has the potential to be a great game but the developers probably need to pay more attention to historical facts than the graphics themselves.Languages:English Limitations:Two missionsMultiplayer disabledOS requirements for Age of Empires III:OS: WinXPMinimum requirements:Processor: 1.4 GHz Memory: 256 MB Video: Video card T&L with 64 MB DirectX 9.0c Disk space: 370 MB Pros Superb graphics Some realistic elements and gameplay Cons Historical facts and scenarios wrong in parts

Age Of Empires III

Age of Empires is one of the most amazing and legendary civilisation style games that ever existed.Now in this third part, you're taken into the New World. Players are able to develop European nations from the Age of Discovery through to the Industrial Age. There are eight playable nations that battle across a wide variety of lands - from the early beginning of the swamps of Florida to the Rocky Mountains. You can recruit Native American tribes along the way and with them, try to seize control of trade routes while being supported by your Empire back in Europe.There's no doubt that visually, the game looks superb with some of the best graphics ever seen in the Age of Empires series. However, the developers seem to have concentrated on graphics more than the realism aspect. An exception to this is the fact that you are supported by your home European nation in your quest to plunder the New World which is something unseen in previous versions.However, it is attention to detail and unfaithfulness to the realities of history that really let the game down. American Indians are portrayed as mercenaries rather than spiritual tribes and gold mines suddenly appear hundreds of years before they ever did!Age of Empires 3 looks great and has the potential to be a great game but the developers probably need to pay more attention to historical facts than the graphics themselves.Languages:English Limitations:Two missionsMultiplayer disabledOS requirements for Age of Empires III:OS: WinXPMinimum requirements:Processor: 1.4 GHz Memory: 256 MB Video: Video card T&L with 64 MB DirectX 9.0c Disk space: 370 MB Pros Superb graphics Some realistic elements and gameplay Cons Historical facts and scenarios wrong in parts

The newer version of Age of Empires i.e. 1.0e proved to be the most beneficial for the Mongols.The Scout Cavalry now has 2 additional hit points in the feudal age which makes it the deadliest unit for raiding.The Mongols are basically a cavalry civilization with mangudai and hussars being the most preferred.Lets scrutinize them in detail.Civilization Bonuses• Cavalry archers fire 20% faster.• Light cavalry,Hussars +30% hit points.• Hunters work 50% faster.Cavalry archers fire 20% fasterThis advantage can be exploited only after castle age.Cavalry archers instead of Knights can be used for raiding.For effective raiding 3 archery ranges are required.Collect atleast 10 cavalry archers before you go for a raid.But unlike Huns they are not cheaper and require a lot of gold and wood.So collect resources appropriately.Light cavalry,Hussars +30% hit pointsPerhaps one of the best advantages of Mongols especially in team games.Hussars instead of paladins can be used for raiding continuously.First,they are the cheapest unit one can get in the imperial ageand second they have greater resistance to arrows because of increased hit points.But, they are as vulnerable as ever to helbs,so use them carefully.Hunters work 50% fasterThis bonus is exploited in the feudal age and a strategy known as AK-47 Mongol Rush is entirely based upon this bonus.Due to faster archers, one can have 3-4 deer quickly and make 5-6 scouts in the feudal age faster than any other civilization in Age of Empires.Due to the speed of the attack this strategy is often referred to as AK-47 Mongol Rush.Team Bonus:Scout Cavalry,Light Cavalry and Hussars have +2 line of sightThis advantage empowers you to quickly explore your enemy territory.In a team game generally the Mongols are the first to explore the whole of the enemy territory.This helps in a team game when you want to point who is where so that the team strategy can be modified accordingly.Unique technology:Drill(Siege Units move 50% faster)This advantage enables Mongols to use Rams extensively even in 4v4 games.Of course this technology can only be done in imperial age.This is the reason gamers prefer to use rams instead of trebeuchets in mongols.This research provides a quicker and more economical way of destroying buildings.Unique Unit:Mangudai(Cavalry Archer)Mangudais possess a bonus attack over siege units.The Ram + Mangudai make a deadly combo.They are also good at raiding.The important researches for Mangudai are the range and armor researches from the smithy and the parthian tactics research from the archery range.Their counters include helbs,archers,skirmishers and paladins.Playing with MongolsAs I said before AK-47 Mongol rush strategy can be highly effective in feudal age.In fact this strategy sometimes even faster than the Huns flush.Use the scouts to raid the lumberjackers.Dont go near the town center as they are vulnerable to arrows.The main drawback of this strategy is that it does not allow for any delay.Delaying means the opponent gets time to make spearman which is a very good counter for scout rush.Once in castle age use the bonus of faster firing cavalry archers and make a combination of cavalry archers and knights for raiding.In imperial age use mangudai +ram combo for army to army fight.For raiding use hussars instead of cavaliers.Any suggestions are most invited.